From there, I picked a mod which adds a bunch of Victorian-age technology, some mods which add more food and crops, some which add more realistic biomes, and so forth. So, for example, the last modpack I built started with a very realistic railroading mod called Immersive Railroading. The easiest theme is to pick one mod you especially want to try out, and then select a bunch of other mods which complement that mod. So, the question is, how do you select which ones you’d like to have in your “mod pack”? 1. In fact, there are so many that you couldn’t possibly just add them all to your game. Fortunately, there’s a huge universe of free add-ons, called “mods”, created by the community at large. However, the basic game, while fun for a while, does tend to lose its interest after a while. I’ve been a huge fan of Minecraft for about seven years now. ModInitializer public class StarterMod implements ModInitializer This is the main entry point of our mod, as we can see, it belongs to the starter package and implements the onInitialize() method, which simply prints Hello Fabric world! to the console. It will power your editor with a bunch of utilities to make Java development easier. TIP: If you're using Visual Studio Code, I recommend you to install the Java Extension Pack. We can find the file StarterMixin.java inside the mixin package. There we can find a package called starter which contains two items: the StarterMod.java file and the mixin package. src/main/javaĪll the Java code is located inside this folder. That's where the code and resources of our mod are located. Inside the src folder, we will be able to find another folder called main. = -Xmx1G # Fabric Properties # check these on minecraft_version = 1.15.1 yarn_mappings = 1.15.1+build.1 loader_version = 0.7.3+build.176 # Mod Properties mod_version = 1.0.0 maven_group = starter archives_base_name = starter # Dependencies # currently not on the main fabric site, check on the maven: fabric_version = 0.4.25+build.282-1.15 src/main # Done to increase the memory available to gradle. For example, we can change the Minecraft version, the fabric loader version, the mod version and other properties that we may need to change if we want to use new features of Fabric or Minecraft. In this file, we can configure some values that will be used when building our mod. Getting to know the projectĪt the moment, we can already get our hands dirty by starting to code, but let's get familiarized with some of the files. If that's not the case for you, recheck everything and if nothing seems to work, leave a comment or send me a PM and I'll try to help you. : : This line is printed by an example mod mixin! Check that everything is workingĪ Minecraft instance should be running now on your computer, and the console should have printed these two lines alongside others. Open a terminal inside the project folder and run the client $ cd fabric-mod-starter Using Visual Studio Code: $ code fabric-mod-starterģ. Open the project folder with your code editor Otherwise, click this link to download it. If you use Git, just clone the repo: $ git clone Setting up the projectįor this guide, we will be using a starter to move quickly into actually building our first mod. Nevertheless, you can use whatever editor you like for this guide, as most of the steps will be performed in the CLI. Last but not least, we need to pick a code editor, in this case, I chose Visual Studio Code because it's my favorite editor. To be more specific, we need the JDK 8 to be able to compile our mod. Minecraft uses Java and so does Fabric, which means we also need to have the Java Development Kit or JDK installed. Multiple tools help you build Minecraft mods, and I chose Fabric because one of the mods that I usually play with was built with it. Just like in Minecraft, we need some tools but in this case, they will help us in the creation process of our first mod. All I can say is that I love their content, and it's awesome to see what you can accomplish with the power of code.Ī few days later, I had an idea to develop a Minecraft mod and thought Why not? It will be fun! Selecting the tools Basically, they build their own plugins to change the rules of the game and then they record themselves attempting to beat the modified game. Right now, there's a bunch of people recording and uploading Minecraft videos to YouTube, but these two found a way to make their content different. That video was really fun and got me to explore more of their content. A few weeks ago, YouTube recommended me a Minecraft video from Dream's Channel in which he was trying to beat the game while his friend George attempted to stop him.
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